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The Inspiration - Conqueror (1988)

Conqueror was developed and released in 1988 by Superior Software (later published by Rainbow Arts for home computer ports) for the Acorn Archimedes, one of the most technically advanced home computers of its era. Programmed in ARM machine code, it pushed the 8 MHz ARM2 processor to its limits: smooth flat-shaded 3D terrain, animated tank models, and real-time AI opponents - all in 1988.

The game put you in command of a tank on a rolling, procedurally-generated landscape, choosing from a roster of historically-inspired vehicles. It filled my childhood imagination with tank battles straight out of Hotspur and Warlord comics, and I wanted to try and recapture that feeling several decades later.

Conqueror - Acorn Archimedes (1988)
Conqueror original screenshot 1
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Conqueror original screenshot 2
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Treads of War - Browser / Three.js (2026)
Treads of War screenshot 1
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Conqueror reimplementation screenshot 2
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Recreating a childhood classic

I discovered Conqueror as a child and it never left me. The flat-shaded rolling hills, the satisfying clunk of armour-piercing rounds, the way a Tiger I would lumber into view over a ridge with its heavy guns already tracking... there was nothing like it. The Archimedes was a remarkable machine, and Conqueror showed exactly what it could do.

Decades later, lacking anything that quite recaptured that feeling, I decided to rebuild it from memory and imagination in the browser, using modern WebGL via Three.js. What began as a fairly close port quickly diverged and took on an entire life of its own.

Classic gameplay, updated and enhanced

The browser version takes the original as its inspiration - the same flat-shaded aesthetic, the same basic tank roster and faction structure, the same feel of armour values and projectile physics, but adding a substantial layer of new features:

Richer Terrain

Procedurally generated Fourier landscape with water, trees, roads, and buildings.

Particle Effects

Shell impacts, smoke, explosions and track marks bring the battlefield to life.

Expanded Roster

All original tanks plus extra variants; Mercenary faction with fictional vehicles.

New Game Modes

Arcade, Strategy (capture objectives), and competitive online play.

Weather Effects

Rain, fog, and dust storms that affect visibility, detection range, and combat dynamics.

Mouse Aiming

Optional mouse-aim turret control with rate-limited traversal and click-to-fire.

Difficulty Scaling

Four AI difficulty presets from casual to punishing, adjustable per session.

Runs Anywhere

Pure browser — no plugins, no install. Works on desktop and modern mobile.

Fan Project — Copyright Notice

Conqueror (1988) was developed by Superior Software and later published by Rainbow Arts. All rights to the original game, its name, concept, and design remain with their respective copyright holders. This browser reimplementation is an independent, unofficial, non-commercial fan project created out of love for the original work.

No original code, assets, or data from the 1988 game have been used. The reimplementation was written from scratch based on recollection and independent research. We make no claim of copyright over any aspect of the original work.

If you are a rights holder and have any concerns, please reach out: [email protected].

Runs entirely in your browser  •  No download required